There Will Be Blood… Bowl

Following the success of our first foray into Bloodbowl, Jade and I lined up a second feature. This time, the Kemperbad Kestrels and the WAAAGHbergines would go head to head at Old Trollford. Once again, we limited ourselves to one half, although we started working in some extra rules.

Kick-off on the Ork pitch.

Kestrels won the toss and elected to receive the kick, which bounced around for a bit before ending up in the hands of #3 thrower Pflege, who took the opportunity to throw to nobody in particular, rather than the waiting hands of #5 catcher Zwölfbäume. Thankfully, star blitzer #1 Willhelm von Ipol and #7 lineman Gerhardt had also given chase to try and hold off the Ork players who now closed in.

Loose ball!

Thankfully for the Kestrels, the Ork thrower flubbed the pickup, and a successful block from Gerhardt knocking down the Ork #4 allowed von Ipol to dodge an encroaching Greenskin lineman, snatch the ball and pass it downfield to Zwölfbäume, who continued the run of terrible luck in the rolls so far by promptly dropping the ball right next to him.

On the Ork second turn, their #11 lineman came charging in to recover the spilled ball, but Zwölfbäume promptly redeemed his previous performance as the Greenskin failed his dodge roll and was knocked down, spilling the ball in his own endzone. This allowed von Ipol to show his star quality again, charging forward to take the ball and touch it down, putting the Kestrels ahead 1-0 at the end of their third turn.

Touchdown! 1-0 Kestrels

The WAAAGHbergines restarted strongly with their #2 blitzer bursting through the Kestrels line blindside to catch a well-aimed pass from their #5 and head towards the endzone. He was thwarted just a few squares short by Kestrels #3, Pflege, and #11, lineman von Kreuz, who blocked his path before von Ipol blitzed in to make the tackle, driving the Ork against the touchline, but failing to knock him down.

Solid defence from the Kestrels

The Ork 4th turn was cut short as their #2 failed to dodge the converging tacklers and the ball went to the crowd for the throw-in. The ball went to Kestrels #4, thrower Jungs, who failed dramatically to deliver it into the waiting arms of catcher #6, Mai, with the ball bouncing to a waiting Ork lineman.

Kestrels turn 6 saw Mai, clearly furious at Jungs’ terrible pass, lay out the unfortunate Ork and send the ball flying, while the Kestrels’ linemen continued trying to find the breakthrough that had so far eluded them.

Flying tackle.

The centrefield had already descended into a chaotic melee of blocking with neither side able to land a telling blow, until the WAAAGHbergines #9 collided with his opposite number Schieffer, knocking both down but sending the unfortunate Ork off KO’d.

Muddle in the middle.

Turn 7 saw the Kestrels pack finally seize the initiative, as Mai recovered the ball and raced for the endzone. Blitzer #2 Michl Braun was able to slip past the Black Ork Blocker in his path to lay out his Greenskin opposite number, while the Kestrels linemen sought to clear a path for Mai.

This breakthrough was totally planned. Honest.

The plan was nearly successful, but an Ork lineman, #11, remained, who chased down Mai, but met with terribly bad luck. His tackle was rebuffed, and he found himself stunned in the mud, allowing Mai to run over the line in turn 8 and put the Kestrels 2-0 ahead.

It is not this guy’s day.

Final Score:

Kestrels 2 – 0 WAAAGHbergines

This game was a lot of fun, and I’m not just saying that because I won. The Kestrels played well in the end but we both had our fair share of awful rolls. We’re starting to get familiar with the rules which is makinh the whole thing more fluid and enjoyable, and overall things seem quite intuitive, apart from one stand out point: Black Ork Blockers don’t have the “Block” skill. Explain that one GW.

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